

My only complaint is that manual has nothing about the gameplay at all and the tips provided aren't really clear enough, if you're new to the game - but it won't take too long to figure everything out. Immediately likeable and great fun to play, there's no excuse not to try it as its free and it makes a great "quick play" game you can have a quick burst on before putting away for something more involved. UPDATE: Here's a tip, don't play it for a few weeks, when you come back, you get stacks of credits and double-points, and will probably never have to pay an IAP again.


One neat option will let you share, if you have a friend online, they can gift you some funds via Near (a subtle touch). Or you can pay 79p/99c for an upgrade - a very smartphone like feature.Īlso, don't spend all your gems on totem upgrades, as each game costs gems to play and you might have to pay for more once you run out, or wait for your daily scratchcard where you can win some more credit.

Slowing you down is a play limit, which gives you five goes in a row, then you need to wait a bit for the life meter to replenish. Play the game enough and you can level up which allows you to use totems or bonus icons on the board to increase your scoring power, extend the clock or create more destructive moves. The more you get together in sequence, the more points you get and by creating lines with gems in you can increase the score multiplier. The touch controls are simple, just swipe one token to the next, but take careful aim when in a rush as its easy enough to move the wrong one, with unintended consequences. In this version, you have just a minute to throw together lines of three or more tokens by swapping adjacent pairs. Overall, I would say give this game a shot.I loved the PSP mini version of the full game, but this is a stripped down, faster-paced edition - denoted by the Blitz title. For example, you are rewarded a silver trophy for playing the game 100 hours. The only things that I don't like about the game is that it can be hard to know when you are in kicker mode and some of the trophies are ridiculous. The game uses a level up system which gives you unlocks and rewards This gives the game an addictive quality which is excellent. It also adds new game play elements to the original ToM which makes the game fun for people who have ToM experience in the past. Treasures of Montezuma Blitz makes great use of the Vita's rear touch pad, which is something you don't see very often in Vita games. Also, you don't have to pay for crystals you get them easily enough. The heart system (commonly known as energy in other freemiums) replenishes quickly. As far as freemium games go, the business model of this game is fair. The heart system (commonly known as energy in other I enjoy this game.
